Active learning: creating interactive crossword puzzles
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Campus Mare Nostrum, Universidad Politécnica de Cartagena, Universidad de Murcia, Región de MurciaPublication date
2011-07Publisher
Universidad Politécnica de CartagenaBibliographic Citation
MARTÍNEZ SERNA, M.I.; PARRA AZOR, J.F. Active learning: creating interactive crossword puzzles. En: Congreso Internacional de Innovación Docente, Cartagena, 2011. Cartagena: Universidad Politécnica de Cartagena, 2011. p.1731-1738Keywords
Active learningCrossword puzzles
Intrinsic motivation
Abstract
The crossword puzzle is a well-known game that can be easily integrated into our classes. Our Corporate Finance
students were suggested to create their own financial crossword puzzle in collaborative groups using a free Internet
program. As a second step, they had to upload the crosswords in the virtual learning environment of the course, where
could be solved online by the rest of their peers. Students’ perceptions about this crossword puzzle exercise were
examined with a survey. Results on a sample of 84 students are very encouraging. Most students considered this activity
as enjoyable and useful for learning. In this study we have also found that students’ perceived value of crosswords for
their learning is positively correlated with both their perceived learning in the course and their attitude toward the
course.
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