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dc.contributor.authorMartínez Serna, María Isabel 
dc.contributor.authorParra Azor, José Francisco
dc.identifier.citationMARTÍNEZ SERNA, M.I.; PARRA AZOR, J.F. Active learning: creating interactive crossword puzzles. En: Congreso Internacional de Innovación Docente, Cartagena, 2011. Cartagena: Universidad Politécnica de Cartagena, 2011. p.1731-1738eng
dc.description.abstractThe crossword puzzle is a well-known game that can be easily integrated into our classes. Our Corporate Finance students were suggested to create their own financial crossword puzzle in collaborative groups using a free Internet program. As a second step, they had to upload the crosswords in the virtual learning environment of the course, where could be solved online by the rest of their peers. Students’ perceptions about this crossword puzzle exercise were examined with a survey. Results on a sample of 84 students are very encouraging. Most students considered this activity as enjoyable and useful for learning. In this study we have also found that students’ perceived value of crosswords for their learning is positively correlated with both their perceived learning in the course and their attitude toward the course.eng
dc.description.sponsorshipCampus Mare Nostrum, Universidad Politécnica de Cartagena, Universidad de Murcia, Región de Murciaeng
dc.publisherUniversidad Politécnica de Cartagenaeng
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.titleActive learning: creating interactive crossword puzzleseng
dc.subjectActive learningeng
dc.subjectCrossword puzzleseng
dc.subjectIntrinsic motivationeng

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Atribución-NoComercial-SinDerivadas 3.0 España
Except where otherwise noted, this item's license is described as Atribución-NoComercial-SinDerivadas 3.0 España