TY - JOUR A1 - Martínez Serna, María Isabel AU - Parra Azor, José Francisco T1 - Active learning: creating interactive crossword puzzles Y1 - 2011 UR - http://hdl.handle.net/10317/2237 AB - The crossword puzzle is a well-known game that can be easily integrated into our classes. Our Corporate Finance students were suggested to create their own financial crossword puzzle in collaborative groups using a free Internet program. As a second step, they had to upload the crosswords in the virtual learning environment of the course, where could be solved online by the rest of their peers. Students’ perceptions about this crossword puzzle exercise were examined with a survey. Results on a sample of 84 students are very encouraging. Most students considered this activity as enjoyable and useful for learning. In this study we have also found that students’ perceived value of crosswords for their learning is positively correlated with both their perceived learning in the course and their attitude toward the course. KW - Active learning KW - Crossword puzzles KW - Intrinsic motivation LA - eng PB - Universidad Politécnica de Cartagena ER -